Note: Updated at 2:57 p.m. ET with response from Intel.
Updated at 3:35 p.m. with more from Sood saying it's not about Intel's reliability.
Hewlett-Packard's gaming unit is backing off plans to integrate Intel's latest 45 nm processor into its product line, saying flaws need to be worked out. Intel denied any flaw with the processor itself.
Rahul Sood, chief technology officer for HP's gaming unit, made the revelation Wednesday in an item on his web log.
"We haven't launched Intel's 45 Nanometer processor as planned," Sood wrote. "We, like many, were hoping that it would work flawlessly on certain chipsets - and well, unfortunately it doesn't - not yet anyways. Even though we were getting close to qualifying it - last week we received some really bad news. The bottom line is we're working on a solution for Nvidia SLI, but at the moment there isn't one."
In addition, Sood said some companies are launching systems based on the 45 nm chip, known as Penryn, with configurations "that we *know* to be unstable."
An Intel spokesman vehemently denied there was any problem witn Penryn itself.
"It works as intended with Intel chipsets," the spokesman said. However, he declined to say whether it worked with any third-party chipsets, and with respect to HP's gaming unit said that any questions about NVIDIA's chipset should be addressed to NVIDIA itself.
The Santa Clara, Calif.-based chip maker has positioned Penryn and its 45 nm process as a breakthrough in efficiency and performance-per-watt measurements, and the company officially launched the chip on Monday. Intel executives have said the chip and process technology would work to effectively extend the life of Moore's Law.
HP's gaming unit is led primarily by executives that came over when the Palo Alto, Calif.-based computer company bought VooDoo PC last year.
"I don't want to get into the details, it's not a pretty situation," Sood wrote. "There is much confusion surrounding this launch -- it's somewhat unbelievable."
Update: Sood says, "it's not an issue of Intel's chip reliability, it's an issue of platform stability on certain non-Intel chipsets."
NVIDIA has not yet responded to a request for comment.
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